Separate play from content
Editors can improve the language material without rewriting each game, while game logic remains testable.
03Product engineering · editorial tooling · quality

The problem
Build a broad literacy game collection that feels playful to a child while remaining predictable, correct and maintainable behind the scenes.
Product designer, developer, content-system designer and test author.
Constraints
What I built
Editors can improve the language material without rewriting each game, while game logic remains testable.
The challenge should come from language and decisions—not unclear controls or inconsistent rules.
Deterministic fixtures make it possible to verify thousands of cases that a person should not have to check by hand.
Measurable proof
engineered game systems
currently surfaced in the daily hub
automated tests; one stale copy assertion currently failing
shared editorial system

The daily game hub: eighteen distinct play loops sharing one calm product language.
Kids Word Games application repository; privacy-safe local capture · public
Mapmakers turns spatial constraints into a tactile, child-readable deduction game.
Kids Word Games application repository; privacy-safe local capture · public
Code Critters teaches sequencing through direct manipulation and immediate visual feedback.
Kids Word Games application repository · publicWhat the work taught
01Child-facing simplicity usually requires adult-level rigour behind it.
02A content tool is part of the product, even when the player never sees it.
03Tests create room to experiment because they make unintended change visible.